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Community Days Corporate E-Sport Challenge
Fri, Nov 27, 12:00 PMCorporate E-Sports Challenge 2026 - Community Days Zwei Tage, eine Community und jede Menge Gaming: Erlebe das große Finale der Corporate E-Sport Challenge live in Berlin! Am 27. und 28. November erwartet dich im Quartier Zukunft weit mehr als spannende Finalspiele und Siegerehrungen. Entdecke unsere Expo, probiere verschiedene Gaming Stations aus – darunter Magic: The Gathering und Fighting Games –, besuche Breakout Sessions und knüpfe neue Kontakte innerhalb der Community. Ob Finalist, Zuschauer oder einfach Gaming-begeistert: Sei dabei und sichere dir deinen Platz. Am Samstag feiern wir den Abschluss gemeinsam bei der Afterparty im LVL. Datum & Uhrzeit: Freitag, 27. November: 11:00–20:00 Uhr Samstag, 28. November: 10:00–20:00 Uhr; anschließend Afterparty Agenda: Freitag – Finalspiele und Siegerehrungen: Valorant, TFT und ARAM Samstag – Finalspiele und Siegerehrungen: League of Legends, TFT Double Up und EAFC Breakout Sessions für vertiefenden Austausch in kleinerer Runde Expo und Gaming Stations zum Entdecken und Ausprobieren Magic: The Gathering-Spielsessions mit Influencern aus der Magic-Szene Fighting Games zum freien Spielen Networking und Austausch – auch im nutzbaren Außenbereich Afterparty am Samstag

Talk & Play #58
Wed, Nov 11, 5:30 PM**RSVP via Meetup is mandatory to attend the event, due to limited capacity.** Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody's welcome, regardless of their background and knowledge level: if you've got any interest in games, we'll make sure you have a good time! This is NOT an event only aimed at developers. The event series is sponsored by [Happy Broccoli](https://www.happybroccoligames.com/), the indie game studio behind the Duck Detective series and the upcoming creepy-cozy mystery thriller [Apple Crumble](https://store.steampowered.com/app/4110770/Apple_Crumble/), releasing on December 3rd. If you'd also like to sponsor the event, [please get in touch](https://berlingamescene.com/contact)! • • • • • **HOW IT WORKS** The event is made of 2 parts: * TALK: Game-related presentations + announcements from the community * PLAY: All participants are welcome to exhibit projects they've made • • • • • **AGENDA** * **18:30** Doors open, project showcase starts * **19:30 to 20:30** Talks & community announcements * **22:00** Event ends • • • • • **THE TALK PART (PRESENTATIONS)** **Adrien Laurent: 100,000 Wishlists with TikTok & Instagram. What worked for me (and can work for you)** As Steam becomes increasingly crowded and Steam Fests alone are no longer a reliable way to gain traction, platforms like TikTok and Instagram have become more important than ever for growing your wishlists and building a community around your game. While creating content for these platforms can feel intimidating at first, ignoring them is a missed opportunity. In this talk, I'll share the lessons I learned from earning over 100,000 wishlists across two games. I'll cover what worked for me, what I've observed working for other developers, and debunk some of the common myths about using short-form content to market your game. *An indie developer since 2016, Adrien Laurent focuses on creating quirk & original multiplayer games.* [Adrien's games on Steam](https://store.steampowered.com/search/?developer=Chewa) After the talk there will be a section dedicated to short announcements from the community, get in touch to reserve a spot: info@berlingamescene.com — same goes if your company is hiring or wants to announce something and you'd like to get a sponsored slot! • • • • • **THE PLAY PART (SHOWCASE)** These are the projects that will be shown during the evening: * **[Bugflips](https://finnfuchs.itch.io/bugflip)** by Finn Fuchs * **[Burning Bridges](https://store.steampowered.com/app/4756210/Burning_Bridges/?beta=0)** by Screen Play studio * **[Dogwash](https://store.steampowered.com/search/?developer=Poppy%20Labs)** by Tatiana Karashova * **[Dragon Soul: Awakening // ShadowStarter](https://spiritguide-games.itch.io/shadowstarter)** by Spiritguide Games (Hannah Azok) * **[Duel VR](https://www.youtube.com/watch?v=RpoMo2qSV_A)** by Adam Streck * **[Echoes of Solaris](https://happy-sheep-interactive.de/echoes-of-solaris/)** by Happy Sheep Interactive * **Empty Tower** by Bagrat * **Glass Lite 3** by EyAlise * **[HexenWerk](https://jaspermeiners.com)** by Jasper Meiners * **[ibb & obb 2](https://www.richardboeser.com/)** by Richard Boeser and AJ Kolenc * **Motocrossing Online** by Nomi and Torstein * **[Novus Deus](https://gurlcave.itch.io/novus-deus)** by GurlCave * **[One More Voyage](https://store.steampowered.com/app/4567600/One_More_Voyage/)** by Stephan Grzelkowski * **[Parched!](https://sethsafety.itch.io/parched)** by Seth van Heijster & Phivos-Angelos Kollias * **[Project Glider](mosaikstudio.com)** by Mosaik Studio * **[Red Echoes: Berlin](https://store.steampowered.com/app/4566010/Red_Echoes_Berlin/)** by Morningrise Games * **[Royal Rogue](https://www.kickstarter.com/projects/critrpg/lit-rpg-a-progression-fantasy-action-roguelite)** by CritRPG Studios * **[Saloon Tycoon](https://schleuder.games/)** by Schleuder Games * **[Spinventory](https://www.instagram.com/spinventory.game/)** by Missing Medusa * **Sunflare** by Felix Breßler * **[Tank bro](https://www.tankbro.com/)** by Tomas Gonzalez * **Temple of the Fallen Sun** by Dark Spark * **[Time Travel Shanty](https://store.steampowered.com/app/1688140/Time_Travel_Shanty/)** by Beyond Chaos Interactive UG * **[Tiny Drift](https://store.steampowered.com/app/4512970/Tiny_Drift/)** by NachoMakesGames * **[Trick or beat](https://www.trick-or-beat.de/pages/steam-kostenlos)** by Mick Schumann & Karl Wenzel * **[What the Hotel](https://whatthehotel.com)** by Ludisto * **[With a HEART and a GUN \[...\]](https://store.steampowered.com/app/5126620/With_a_HEART_and_a_GUN_you_ASCENDed_to_the_status_of_the_Beholder_Applaud_Praise_SHOOT_or_DIE/)** by Wis * **[Wizard at Work](http://kiomata.itch.io/)** by Elias Sagmeister • • • • • **ADDITIONAL INFO** Since restarting the event in 2023 we have asked attendees to wear a face mask. This requirement feels incredibly anachronistic these days so at the end of 2025 we decided to drop the requirement. That being said, **we ask everyone showing any signs of illness to be considerate and refrain from attending the event**. FFP2 masks will continue to be available at the door and we support anyone who feels like wearing one to protect themselves and others 💜 Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist and answers any questions you have. Our Safe Space Policy http://berlingamescene.com/safe-space-policy/ encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it. Our event is documented by Julian Dasgupta https://www.flickr.com/photos/12601747@N00/albums — for those who don’t want to be appear in any pictures, we're going to distribute stickers at the door to wear and signal this. Alcoholic drinks will not be sold or allowed to be consumed during the event. This event is organised by the [Gamestorm Berlin e.V.](https://gamestormcollective.org/) Get in touch if you have any questions: info@berlingamescene.com

Portrait Drawing on Sunday Afternoon
Sun, Nov 15, 12:00 PMThis group is for everyone who is interested in drawing portraits! For me, drawing has been a wonderful way to gain a new perspective on the world and the people within it. Whether you are just starting out or have been drawing for ages — all levels are welcome :) How it works: 1\. We meet at The Castle pub in Mitte and do short sittings of 15 minutes for each other\. The first sitting is divided into 3 warm\-up sketches\, 5 minutes each\. 2\. Before we start\, everybody writes their name on a blank card \(provided by the organizer\); these cards are then used to randomly pick the model every 15 minutes\. 3\. Usually we do 8 sittings\, with a 15\-minute break in the middle \(so after 4 sittings\, or 1 hour\)\. -> The participation is free, but it is expected that everybody orders something from the bar to support the lovely location. Get out your pencils and let's start! Please bring your own art supplies!

Social Hour: Drinks, Games & Good Vibes (50 FREE Tickets) Social Circle x Tinder
Thu, Nov 19, 6:00 PM**[⚠️ >>Ticket needed (click here)<<](https://social-circle.ch/events/social-hour-drinks-games-good-vibes-50-free-tickets-2026-11-19)** **Good vibes, easy connections, and zero pressure.** Forget formal networking or forced interactions—this is just a genuinely fun, high-energy social hour to hang out, play games, and grab a drink. We're kicking things off with a fast-paced game of Human Bingo to break the ice, followed by open time to play games, chill with new friends, or just enjoy the atmosphere. **✨ The Game Plan** The Warm-Up: A fun round of Human Bingo designed to skip the awkward small talk, get everyone moving, and start the night with plenty of laughs. The Main Event: Once the bingo cards are cleared, the space is yours. Grab a drink, challenge your crew to your favorite games, or just kick back and hang out. Note: Tickets are free for up to 50 people, after that tickets are 15 CHF- per person. **🎯 The Details** Ages: 22-35 (recommended) Perks: Host-guided icebreakers, casual tables, and an easygoing space to make new connections. Games you can play: pool tables, football table, ping pong, arcade games and more! Note: Photos/short videos might be captured—just let your host know if you’d rather stay off-camera. Tickets are non-refundable. Spots are limited—grab yours early! **The location: [Electric Social](https://www.electric-social.com/en/)** **📲 The Tinder Connection** Stay Connected: Met someone cool during Human Bingo or over a card game? After the event, you’ll be able to see who you connected with right inside Tinder to keep the conversation going. Join our newsletter: [https://link.social-circle.ch/6q6X](https://link.social-circle.ch/6q6X)

Soundness Check Circle | Mental Health Support
Sun, Nov 15, 2:00 PMThis group is judgment-free community for anyone seeking connection, support, and meaningful conversations around mental well-being. Whatever you're going through, or if you simply want to connect with like-minded people, you're welcome here! (The location is confusing if you route from google maps. Please note that it’s at Choriner Str. 12, 10119 Berlin. Do note the street and house number to reach ☑️ the bar next to it is always closed so please don’t get confused by it. we sit in the room in the back, if you arrive early, feel free to wait there.) What to expect in the circle: \- The first 45 minutes we can spend to get coffee and settle down \- On a volunteer basis\, each of the attendee will then get some time to share \- You can skip sharing\, there's no force on you to speak\, staying silent and listening is completely ok ///// ….. /////// Code of conduct: 📓 There are no requirements or expectations of any kind. Speaking is encouraged but not compulsory. All issues are legitimate and deserve attention. Everyone is entitled to share their experience, including yourself. Speak honestly and respectfully. Try not to downplay or invalid other people's feelings, or your own. Pay attention to physical and emotional boundaries. Avoid raising your voice, interrupting or talking over anyone else. Be aware of how much you’re participating so everyone gets a chance to speak. Refrain from giving unsolicited advice; what works for you may not for others. Respect privacy during this dialogue and beyond. What is said during the Meetup is not meant to be repeated outside. Notify the facilitator if you feel distressed or upset, or if you find someone's behavior inappropriate. Feel free to step out if you need to. Last but not least, have respect for everyone’s religious / cultural / nationality / race / gender / sexual / diverse backgrounds.

INNOQ Technology Day Meetup | Coding Agents & Outcome-Driven Architecture
Thu, Nov 12, 5:30 PMAm 12. November findet der **[INNOQ Technology Day](https://technologyday.innoq.com/)** statt, unsere kostenfreie Online-Konferenz rund um Softwarearchitektur, -entwicklung und digitale Produkte. Von 9 bis 18 Uhr stehen zwei Keynotes und 18 Vorträge in drei parallelen Tracks auf dem Programm. **Im Anschluss an das Tagesprogramm** laden wir Euch zu uns ins INNOQ-Büro nach Berlin ein. Dort greifen wir zwei Themen vom Tag noch einmal auf. Danach habt Ihr bei Snacks und Getränken Zeit, Euch mit den Speakern und den anderen Teilnehmenden auszutauschen. Johannes Rave und Aminata Sidibe bringen ihre Sessions vom Tag als Kurzvortrag mit und gehen dabei tiefer ins Thema. Wer online nicht dabei war, kann hier noch einmal reinhören und wer die Sessions tagsüber schon gesehen hat, bringt gerne Fragen mit und vertieft die Themen mit uns vor Ort. **Ablauf:** **18:30 \|** Doors open **19:00 \|** Start der Kurzvorträge danach Diskussion & Networking **Zur Anmeldung:** Der Abend ist offen für alle, **eine Teilnahme am Technology Day ist keine Voraussetzung**. Meldet Euch trotzdem hier über Meetup an, auch wenn Ihr tagsüber schon dabei wart. Dann wissen wir, mit wie vielen Leuten wir planen können. **+++ Die Talks +++** **No Constrain, No Gain: Struktur für den Agent, Klarheit für den Menschen, Flexibilität für das Unternehmen** Johannes Rave, INNOQ AI Coding Agents sind bemerkenswert gut darin, Code zu erzeugen. Ob dieser Code die tatsächlichen Anforderungen des Unternehmens widerspiegelt und ob er auch sechs Monate später noch sinnvoll ist, ist eine ganz andere Frage. Die Versuchung ist groß, das als Prompting-Problem zu behandeln und dem Agenten mehr Kontext, bessere Anweisungen und klarere Ziele zu geben. Ein oft übersehener Hebel ist dagegen die Architektur. Wenn die Domänenlogik ihren eigenen, klar abgegrenzten Platz bekommt, getrennt von der technischen Infrastruktur um sie herum, passiert etwas Interessantes: Der Agent bleibt fokussiert, Menschen können tatsächlich prüfen, was wichtig ist, und das Ganze bleibt änderbar, ohne dass alles neu geschrieben werden muss. Johannes Rave stellt einen Ansatz vor, wie man dorthin kommt und wie ein paar gut platzierte Einschränkungen Freiheit schaffen. **Über Johannes:** *Johannes Rave ist Senior Consultant bei INNOQ. Er baut robuste LLM-gestützte Produkte und verteilte Websysteme – mit Fokus auf RAG, semantische Suche und produktionsreife Umsetzung. Brückenbauer zwischen UX, Architektur und Betrieb.* **Mehr Wert, weniger Code: Warum gute Architektur bei Nutzerbedürfnissen beginnt** Aminata Sidibe, INNOQ Software zu entwickeln war noch nie so einfach wie heute, und generative KI beschleunigt das zusätzlich. Was nützt uns diese Geschwindigkeit aber, wenn wir nicht wissen, ob wir das richtige Problem lösen? In vielen Projekten steckt viel Energie im Output: Roadmaps, Tickets, Velocity, Releases. Dabei fehlt manchmal das gemeinsame Bild davon, für wen wir eigentlich entwickeln und welchen Nutzen ein Feature haben soll. Aminata Sidibe zeigt, wie Outcome-Driven Architecture Teams hilft, sich auf das Wesentliche zu konzentrieren. **Über Aminata:** *Aminata Sidibe ist Principal Consultant bei INNOQ und verfügt über langjährige Erfahrung in der Umsetzung digitaler Produkte verschiedenster Größenordnungen. Ihre Expertise liegt in der Mensch-Maschine-Interaktion sowie der Zusammenarbeit in Teams. Aktuell fokussiert sie sich auf die Integration Künstlicher Intelligenz im Bereich der digitalen Produktentwicklung. Zu ihren zentralen Aufgaben gehören neben User Experience und Zusammenarbeit auch die technologische Weiterentwicklung und der Umgang mit kulturellem Wandel in Unternehmen.* **+++ INNOQ Technology Day +++** Zum Technology Day am 12. November könnt Ihr Euch übrigens noch kostenfrei anmelden. Das komplette Programm mit allen Sessions findet Ihr [hier](https://technologyday.innoq.com/). 👉 Wer es abends nicht zu uns ins Büro schafft, kann sich Johannes’ und Aminatas Vorträge auch tagsüber online ansehen: * ["No Constrain, No Gain"](https://technologyday.innoq.com/programm/no-constrain-no-gain), Johannes Rave, **14:00 Uhr** * ["Mehr Wert, weniger Code: Warum gute Architektur bei Nutzerbedürfnissen beginnt"](https://technologyday.innoq.com/programm/mehr-wert-weniger-code-warum-gute-architektur-bei-nutzerbeduerfnissen-beginnt), Aminata Sidibe, **15:00 Uhr** Wir freuen uns auf Euch!
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